Austin Eng - Technical Portfolio

University of Pennsylvania 18. GPU Flocking simulation written in CUDA which easily handles half a million agents at 60fps. Realtime, 60fps , WebGL crowd navigation inspired by spatial colonization algorithms and implemented with shaders. Highly concurrent C fluid solver capable of simulating over one million particles. C Monte Carlo pathtracer build from scratch. Supports multiple importance sampling, progressive rendering, sobol quasi-random sampling, and BVH acceleration.

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The site austin-eng.co currently has a traffic ranking of zero (the lower the more traffic). We have analyzed zero pages within the website austin-eng.co and found one website interfacing with austin-eng.co. We were able to discover one social media sites enjoyed by austin-eng.co.
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Austin Eng - Technical Portfolio

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University of Pennsylvania 18. GPU Flocking simulation written in CUDA which easily handles half a million agents at 60fps. Realtime, 60fps , WebGL crowd navigation inspired by spatial colonization algorithms and implemented with shaders. Highly concurrent C fluid solver capable of simulating over one million particles. C Monte Carlo pathtracer build from scratch. Supports multiple importance sampling, progressive rendering, sobol quasi-random sampling, and BVH acceleration.

PARSED CONTENT

The site austin-eng.co had the following on the web site, "GPU Flocking simulation written in CUDA which easily handles half a million agents at 60fps." I noticed that the webpage said " Realtime, 60fps , WebGL crowd navigation inspired by spatial colonization algorithms and implemented with shaders." They also stated " Highly concurrent C fluid solver capable of simulating over one million particles. C Monte Carlo pathtracer build from scratch. Supports multiple importance sampling, progressive rendering, sobol quasi-random sampling, and BVH acceleration."

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